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Virtual and Augmented Reality's Ascension as Collaboration Tools

In part one of this two-part series, I will focus on virtual reality as a collaboration tool and why it differs from existing traditional technologies.


Virtual reality (VR) has been plagued for decades now by a lack of understanding about the problem it’s supposed to solve. There have been at least a few hype cycles over the last few decades, none of which resulted in anything resembling mass adoption. However, VR growth has exploded over the past 18 months and is finally approaching mainstream consumer use. But what about for business use? Does VR have a place outside of niche applications? Does it have a place in the unified communications (UC) suite?



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